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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TilesGenerator : MonoBehaviour
{
private Camera mainCam;
public GameObject Player;
public GameObject[] Tiles;
float spawnY;
// Use this for initialization
void Start () {
mainCam = Camera.main;
spawnY = mainCam.transform.position.y + 3.0f;
}
// Update is called once per frame
void Update ()
{
if (mainCam.transform.position.y < Player.transform.position.y)
{
Vector3 targetPos = new Vector3
(
mainCam.transform.position.x,
Player.transform.position.y,
mainCam.transform.position.z
);
mainCam.transform.position = Vector3.Lerp
(
mainCam.transform.position,
targetPos,
0.5f
);
} //endif
if (mainCam.transform.position.y > spawnY)
{
spawnY += Random.Range(3,4.5f);
float spawnX = Random.Range(-5f,5f);
SpawnTile(new Vector3(spawnX, spawnY));
}
}
void SpawnTile(Vector3 pos)
{
pos.z = -0.99f;
int RandomTile = Random.Range(0, Tiles.Length - 1);
Instantiate(Tiles[RandomTile],pos,Tiles[RandomTile].transform.rotation);
}
}
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