using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ball : MonoBehaviour
{
private Rigidbody2D ball;
public float BallSpeed;
public float turnSpeen = 1;
public float smoothTime;
public GameObject Lose;
Vector3 vel;
// Use this for initialization
void Start () {
Lose.SetActive(false);
ball = GetComponent<Rigidbody2D> ();
}
void FixedUpdate()
{//
ball.velocity = new Vector2 (0, 1*BallSpeed);
Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = Vector3.SmoothDamp (
transform.position,
new Vector3(pos.x, transform.position.y, transform.position.z),
ref vel,
smoothTime
);
}
void OnCollisionEnter2D(Collision2D col)
{
Lose.SetActive(true);
print(col.gameObject.name);
}
}
thats asom butt can you tell me how to i setup for android and #sdk
ReplyDelete, JDK < and NDK