Showing posts with label Unity tutorials. Show all posts
Showing posts with label Unity tutorials. Show all posts

Sunday, 21 April 2019

Unity Hyper Casual Game - Cubie By FastSolution


Learn To Create A Multiplayer Shooter Using Photon2 in Unity (2019)


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Hyper Casual Game - Cubie Project


Watch Complete Video Tutorials On Youtube Channel


Download Project : 9.0 mb


How to develop jumping hyper casual game in #unity.

Download Apk
https://play.google.com/store/apps/details?
id=codematics.cubie.jumping.game
What are #Hyper #casual #games ?

Crushing Hyper Casual Games,  you'll learn the step-by-step system used to create a massive game business based on building simple graphics and simple game play to provide best user experience and achieve success on play-store and App-store.

You will learn how to create a simple jumping game in unity in a series of video tutorials in English.

Part1 : Creating Hyper Casual Game - Getting Started
https://youtu.be/oXiAEroma-g

Part2 : Jump realistic And Fast in Unity
https://youtu.be/mzUpUw46lwM

Part3 : Adding dust particle on hitting ground
https://youtu.be/bk76sarg-hQ

Part4 : Generating random Tiles At Runtime

https://youtu.be/4drVpWDm1Y0

Sunday, 15 October 2017

The Best Way to jump in Unity3d

Attach these two scripts with your player  and feel the difference in jumping it works both for 3D and 2D for 2D you have to make some adjustments in betterJump script.

WATCH VIDEO TUTORIAL

Player Script:


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player : MonoBehaviour {
    public float speed = 10.0F;
    public float rotationSpeed = 100.0F;
    // Use this for initialization
    void Start () {
  
 }
 
 // Update is called once per frame
 void Update () {
 
        float translation = Input.GetAxis("Vertical"* speed;
        float rotation = Input.GetAxis("Horizontal"* rotationSpeed;
 
        translation *= Time.deltaTime;
        rotation *= Time.deltaTime;
 
        transform.Translate(00, translation);
        transform.Rotate(0, rotation, 0);
 
        if (Input.GetKeyDown(KeyCode.Space))
        {
            jump();
        }
    }
    void jump()
    {
        transform.GetComponent<Rigidbody>().AddForce(new Vector3(0190 * Time.deltaTime, 0),ForceMode.Impulse);
    }
}



Better Jump Script (for 3D project)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class fastJump : MonoBehaviour {
 
    public float fallMultiplier = 2.5f;
    public float lowJumpMultiplier = 2f;
    Rigidbody rb;
 
 
    void Awake()
    {
        rb = GetComponent<Rigidbody>();
    }
    void Update()
    {
        if (rb.velocity.< 0)
        {
            rb.velocity += Vector3.up * Physics.gravity.* (fallMultiplier - 1)
 * Time.deltaTime;
        }
    }
}

Better Jump Script (for 2D project)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class fastJump : MonoBehaviour {
    public float fallMultiplier = 2.5f;
    public float lowJumpMultiplier = 2f;
    Rigidbody2D rb;
    void Awake()
    {
        rb = GetComponent<Rigidbody2D>();
    }
    void Update()
    {
        if (rb.velocity.< 0)
        {
            rb.velocity += Vector2.up * Physics2D.gravity.*
                (fallMultiplier - 1* Time.deltaTime;
        }
    }
 
 
}

Friday, 13 October 2017

Unity 2D Camera Bounds

Watch Video Tutorial On Youtube


using UnityEngine;
using System.Collections;
 
public class CameraBounds : MonoBehaviour
{
 
    Vector3 screensize;
    public GameObject Right;
    public GameObject left;
    // Use this for initialization
 
 
    void Start()
    {
   screensize = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
 
    }
    // Update is called once per frame
    void Update()
    {
  screensize = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
  Right.transform.position = new Vector2(screensize.+ 0.65f0);
  left.transform.position = new Vector2((screensize.- 0.65f- 
   Camera.main.orthographicSize * Camera.main.aspect * 2f0);
    }
}

Sunday, 30 April 2017

Unity Beginners tutorial in Urdu [03]

Tutorial No 3


Welcome to unity 3_D video tutorial series in Urdu .

(1) Duration Of Course : 90 MINUTES
(2)Level : Beginners
(3)Total videos :14

these tutorials are created with Unity 3d personnel edition V 5.3.5.






Unity3d Tutorials In Hindi -Urdu [ 02 ]


TUTORIAL NO. 2

Unity3d Tutorials in Urd / Hindi

01 

TUTORIAL NO 1.

Course Introduction

(1) Duration Of Course : 90 MINUTES
(2)Level : Beginners
(3)Total videos :14
these tutorials are created with Unity personnel edition V 5.3.5

REQUIREMENTS:
Basic Programming Skills of Any Object Oriented Language are Required to take this course .This is a very simple course and all the steps are Explained .

Recommendations:
Watch this Course in HD quality.
Go step by Step and follow each step on your computer.
In case of any Questions Write in Comments.


Introduction - Game Development Course in Urdu

Welcome to unity 3_D video tutorial series in Urdu .

Course Introduction

(1) Duration Of Course : 90 MINUTES
(2)Level : Beginners
(3)Total videos :14
these tutorials are created with Unity personnel edition V 5.3.5

REQUIREMENTS:
Basic Programming Skills of Any Object Oriented Language are Required to take this course .This is a very simple course and all the steps are Explained .

Recommendations:
Watch this Course in HD quality.
Go step by Step and follow each step on your computer.
In case of any Questions Write in Comments.