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using UnityEngine;
using System.Collections;
public class CameraBounds : MonoBehaviour
{
Vector3 screensize;
public GameObject Right;
public GameObject left;
// Use this for initialization
void Start()
{
screensize = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
}
// Update is called once per frame
void Update()
{
screensize = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
Right.transform.position = new Vector2(screensize.x + 0.65f, 0);
left.transform.position = new Vector2((screensize.x - 0.65f) -
Camera.main.orthographicSize * Camera.main.aspect * 2f, 0);
}
}
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