---- Watch Video Tutorials ---- Admob Integration Tutorial : https://youtu.be/8wGXcEOYOig ------------------------------- How To Fix AdMob Problem https://youtu.be/JRGd7UG-WdE ------------------------------
using UnityEngine;
using System.Collections; using GoogleMobileAds.Api; using System; public class AdManager : MonoBehaviour { //THE SCRIPT HAS ORIGNAL ID'S OF ADMOB InterstitialAd interstitial; BannerView bannerView; // Use this for initialization void Start() { RequestBanner(); RequestInterstitial(); } public void RequestBanner() { // replace this id with your orignal admob id for banner ad string adUnitId = "ca-app-pub-3940256099942544/6300978111"; // Create a 320x50 banner at the top of the screen. bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); bannerView.OnAdLoaded += HandleOnAdLoaded; } void HandleOnAdLoaded(object a, EventArgs args) { print("loaded"); bannerView.Show(); } public void RequestInterstitial() { string adUnitId = "your interstial ad id here"; // Initialize an InterstitialAd. interstitial = new InterstitialAd(adUnitId); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the interstitial with the request. interstitial.LoadAd(request); } public void show() { if (interstitial.IsLoaded()) { interstitial.Show(); } } }
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