Watch Video On YouTube
using UnityEngine;
using System.Collections;
using System.IO;
using System.Runtime.InteropServices;
public class ShareAndRate : MonoBehaviour {
string subject = "Aim n Shoot";
string body = "https://play.google.com/store/apps/details?id=com.webroid.smashy.cat.kitty";
#if UNITY_IPHONE
[DllImport("__Internal")]
private static extern void sampleMethod (string iosPath, string message);
[DllImport("__Internal")]
private static extern void sampleTextMethod (string message);
#endif
public void OnAndroidTextSharingClick()
{
StartCoroutine(ShareAndroidText());
}
IEnumerator ShareAndroidText()
{
yield return new WaitForEndOfFrame();
//execute the below lines if being run on a Android device
#if UNITY_ANDROID
//Reference of AndroidJavaClass class for intent
AndroidJavaClass intentClass = new AndroidJavaClass ("android.content.Intent");
//Reference of AndroidJavaObject class for intent
AndroidJavaObject intentObject = new AndroidJavaObject ("android.content.Intent");
//call setAction method of the Intent object created
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
//set the type of sharing that is happening
intentObject.Call<AndroidJavaObject>("setType", "text/plain");
//add data to be passed to the other activity i.e., the data to be sent
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_SUBJECT"), subject);
//intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TITLE"), "Text Sharing ");
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), body);
//get the current activity
AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
//start the activity by sending the intent data
AndroidJavaObject jChooser = intentClass.CallStatic<AndroidJavaObject>("createChooser", intentObject, "Share Via");
currentActivity.Call("startActivity", jChooser);
#endif
}
public void OniOSTextSharingClick()
{
#if UNITY_IPHONE || UNITY_IPAD
string shareMessage = "Wow I Just Share Text ";
sampleTextMethod (shareMessage);
#endif
}
public void RateUs()
{
#if UNITY_ANDROID
Application.OpenURL("market://details?id=YOUR_ID");
#elif UNITY_IPHONE
Application.OpenURL("itms-apps://itunes.apple.com/app/idYOUR_ID");
#endif
}
}
I want to know how to add facebook login ,invite in game please guide
ReplyDeleteIntegrate Facebook SDK.
DeleteCoroutine couldn't be started because the the game object 'Script share' is inactive!
ReplyDeleteUnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)