Saturday, 14 October 2017
Angular Drag and Drag in Unity Physics -( Explained with Example )
Unity Angular Drag And Drag Explained
Friday, 13 October 2017
Unity 2D Camera Bounds
Watch Video Tutorial On Youtube
using UnityEngine;
using System.Collections;
public class CameraBounds : MonoBehaviour
{
Vector3 screensize;
public GameObject Right;
public GameObject left;
// Use this for initialization
void Start()
{
screensize = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
}
// Update is called once per frame
void Update()
{
screensize = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
Right.transform.position = new Vector2(screensize.x + 0.65f, 0);
left.transform.position = new Vector2((screensize.x - 0.65f) -
Camera.main.orthographicSize * Camera.main.aspect * 2f, 0);
}
}
Unity Universal Share Link Button Code for Android And IOS
Watch Video On YouTube
using UnityEngine;
using System.Collections;
using System.IO;
using System.Runtime.InteropServices;
public class ShareAndRate : MonoBehaviour {
string subject = "Aim n Shoot";
string body = "https://play.google.com/store/apps/details?id=com.webroid.smashy.cat.kitty";
#if UNITY_IPHONE
[DllImport("__Internal")]
private static extern void sampleMethod (string iosPath, string message);
[DllImport("__Internal")]
private static extern void sampleTextMethod (string message);
#endif
public void OnAndroidTextSharingClick()
{
StartCoroutine(ShareAndroidText());
}
IEnumerator ShareAndroidText()
{
yield return new WaitForEndOfFrame();
//execute the below lines if being run on a Android device
#if UNITY_ANDROID
//Reference of AndroidJavaClass class for intent
AndroidJavaClass intentClass = new AndroidJavaClass ("android.content.Intent");
//Reference of AndroidJavaObject class for intent
AndroidJavaObject intentObject = new AndroidJavaObject ("android.content.Intent");
//call setAction method of the Intent object created
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
//set the type of sharing that is happening
intentObject.Call<AndroidJavaObject>("setType", "text/plain");
//add data to be passed to the other activity i.e., the data to be sent
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_SUBJECT"), subject);
//intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TITLE"), "Text Sharing ");
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), body);
//get the current activity
AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
//start the activity by sending the intent data
AndroidJavaObject jChooser = intentClass.CallStatic<AndroidJavaObject>("createChooser", intentObject, "Share Via");
currentActivity.Call("startActivity", jChooser);
#endif
}
public void OniOSTextSharingClick()
{
#if UNITY_IPHONE || UNITY_IPAD
string shareMessage = "Wow I Just Share Text ";
sampleTextMethod (shareMessage);
#endif
}
public void RateUs()
{
#if UNITY_ANDROID
Application.OpenURL("market://details?id=YOUR_ID");
#elif UNITY_IPHONE
Application.OpenURL("itms-apps://itunes.apple.com/app/idYOUR_ID");
#endif
}
}
Thursday, 12 October 2017
How to reduce Apk size and increase game performance.
Unity How to reduce Apk size and increase game performance. Number of tricks and tips to increase performance and decrease the size of game. visit my YouTube channel : https://www.youtube.com/channel/UCOGA5JnlIF7spbyEDAkFG-g
Unity Vertex Snapping position objects correctly
This tutorial is about how to position game objects perfectly during level design. Unity Vertex Snapping position objects correctly align game objects perfectly. ======================================= problem:: vertex snapping not working ? solution:: use external mouse or update mouse drivers ======================================= ************** like and subscribe ************
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